
I would have liked “easy” mode to be a bit “easier”, namely by reducing the damage done by alien attacks to give troopers some more survivability.

While there is an “easy” mode, said mode is still unfair at times. There’s also no “overwatch” action from what I can tell, which is a real letdown. That is admittedly something I don’t like about “Xenonauts”…that is, I seem to have less control over my troopers during combat and am punished more despite my best intentions. Here, I often get one-shotted before I have time to react, even though I was crouched and behind an object for their respective defense bonuses. At least in the latter game, my troopers could take two or three hits before expiring. I’ve noticed that the troopers can die much more easily in “Xenonauts” compared to the “XCOM” Firaxis/2K Games remake. Unfortunately, I haven’t been able to really keep anyone alive long enough to see just powerful they could become…all it takes is one wrong move and boom, dead. Each of your troopers also observe a persistent ranking system…keep them alive and you’ll get to watch them improve and rise in rank. Each trooper or vehicle has action points which they can spend moving, attacking, crouching, rotating, using inventory items, and so on. Ground-based missions are a bit more difficult to grasp, mainly due to how easy it is for one of your troops to get slaughtered. See those guys in blue down there? Yeah, they’re probably gonna die. The aliens automatically win if too many regions bail out, so it’s imperative not to neglect them. Funding for your cause is also provided by the various regions on a monthly basis, based on their individual relations level.
Xenonauts base full#
If successful, you can dispatch a chinook full of troops (you can assign individual troops to different squads) to the location to try and capture some of that technology for both cash and research purposes. Upon intercept, you can auto-resolve the conflict or take control of your planes via a top-down barebones RTS battle that lasts maybe ten to twenty seconds. The excitement (and dread) comes into play when a UFO enters one of your base’s radar range, allowing you to dispatch planes in an attempt to shoot it down. You can pause time in case you need to catch up on some housekeeping, but the majority of your time on the base management screen will be spent waiting for troops you’ve ordered to arrive, tech to be researched, or stuff to be built. When you’re not embarking on a ground assault mission (which are turn-based), the game plays out in real-time. Recruit & equip soldiers, research technologies, build new weapons and vehicles, customize the layout of your bases…it’s all very in-depth and quite possibly intimidating for the uninitiated. To do that, you’ll need to build more bases (at a cost) and populate them with the tools you’ll need to fend off aliens around their immediate vicinity. The base is prepopulated with some troops, planes, and equipment to get you started, but it’s up to you to expand your reach around the globe.

If you want to start in North America or Europe, for example, you can do that. You’re given a base, the location of which can be manually selected by the user.
Xenonauts base series#
“Xenonauts”, for the benefit of those who aren’t familiar with the “X-COM” series at all, will task you with fending off an alien invasion. I’m probably jumping ahead of myself here. “Xenonauts”, it turns out, may take me even longer to master. They’d look at me with those pleading eyes on the roster select screen as if to say, “please, for the love of god, don’t pick me.” I eventually became better at “X-COM: Enemy Unknown” and its expansion “X-COM: Enemy Within” to the point where I could beat the game with only suffering a casualty here or there, but it took time.

Xenonauts base update#
My troops were practically begging me not to send them on missions and even began to regularly update their wills based on the fact that my squad survival rate was abysmal. Like with “Xenonauts”, I was unprepared for the beating I’d received when trying it out for the first time. I myself was first introduced to “XCOM” via the Firaxis/2K Games remake (“XCOM: Enemy Unknown”) in 2012, having never played the original. If you’ve never played the original 1994 “X-COM” game by Mythos Games/Microprose, don’t worry, you’re not alone.
